We Become What We Behold
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We Become What We Behold is a short but impactful point-and-click game created by Nicky Case. In just a few minutes, players experience a powerful social commentary on media influence, public attention, and the way news can shape behavior. Despite its simple visuals, the game delivers a memorable message that has made it a favorite among indie game fans.

WE BECOME WHAT WE BEHOLD – CAPTURE THE NEWS AND SHAPE SOCIETY

In We Become What We Behold, you control a camera and observe a small community of circles and squares moving around a town square. Your task is to photograph interesting moments and turn them into headlines displayed on a central screen. The characters react to what they see in the news, causing their behavior to change over time. Small events can quickly grow into major trends, fears, and conflicts depending on what you choose to highlight. The game explores how media attention can influence society and create powerful feedback loops.

Controls

  • Move the mouse to aim the camera
  • Left-click to take a photograph

A Deep Message About Media and Social Networks

The true brilliance of We Become What We Behold lies in its message. The game serves as a metaphor for modern media, social networks, and online culture. It highlights how attention-grabbing stories often receive more visibility than positive or ordinary events.

By repeatedly showcasing conflict, outrage, and fear, media platforms can unintentionally encourage these behaviors within society. The game demonstrates how people begin to imitate what they constantly see, creating a cycle of negativity that becomes difficult to stop.

This concept is reflected in the game's title: "We become what we behold."

The phrase suggests that people are shaped by the images, stories, and information they consume every day. In today's world of viral posts, trending topics, and endless news feeds, the message feels more relevant than ever.

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